

This allows Claude to trivialize them by repeatedly using her Restore ability to cure whatever debuffs they inflict, letting the rest of your team whittle an Outpost away as it futilely reapplies the same status effects to the same units. Even if an Outpost is the last enemy left on the map, it will forego launching its missiles and firing its assault guns in favor of debuffing any units that have not been debuffed. Breaker: PACT Outposts in Sunrider 4 prioritize debuffing your units over utilizing any of their other attacks.
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Pirate (Guerilla): Lackluster health and firepower since they need to use old and outdated weapons.PACT (Ranger): They prefer to use lighter ship and long range engagement but they fall short in term of attrition war.Also, they can win a long term war against PACT due to their attrition advantage. Alliance (Turtle): Their main policy is focused on defensive doctrine and all of their units have higher health than PACT's counterpart in Mask of Arcadius.Ryuvian (Elitist): All of their ships have high health and deal massive damage but their number is very limited.Unfortunately, a time-travelling Ryuvian warlord has become trapped in the present day and plans to rebuild the Empire by conquering the galaxy.

Fortunately, they've long since forgotten the secrets of their technology and become a Vestigial Empire. They also had fleets of dreadnoughts whose main weapons could destroy everything within half a lightyear, and conceivably destroy reality itself if they all fired at once.

Their empire ruled the entire galaxy for tens of thousands of years, their emperors were worshipped as gods because of their nearly-magical technology, and their royal court was a snake pit of intrigues and plots.
